For apps & games

Add a real gift to the in-game reward

After the daily reward or a completed level the player spins the wheel and takes gifts from real services. You get a payout for every confirmed action — on top of ads and in-app purchases.A real gift with the reward — income on top of ads and IAP.

Players tolerate ads but love rewards

Classic monetization annoys players, while moments of joy — rewards, levels, streaks — bring no income.

Ads hurt retention

Interstitial and video ads are a frequent reason for bad reviews.

A minority pays

Only a small share of players make in-app purchases; the rest bring no income.

A reward is a peak of emotion without income

The player is happy, but you earn nothing from it.

Not a banner, a prize: this is what your customer sees

The moment of successThe widget appears after the customer has done what they came for.
The gift wheelThe customer spins the wheel — it takes seconds and feels like a game.
Several gifts at onceUsually 3–5 gifts from digital services drop out.
5 minutes to chooseThe timer helps to decide; the customer takes what they like.
Daily reward claimedDay 7 🔥 · +50 coins
You have a gift availableThanks for playing
Get gifts

What your customers get

Gift categories your users get. The set depends on the customer’s country — we pick it together before launch.

PureVPNAdGuard VPN
VPN & privacy

Discounts on VPN subscriptions for safe access to services from any country.

AdGuard
Ad blocking & security

A discount on an ad blocker that also protects against trackers on every device.

Cloudways
Cloud hosting

A discount or starting credit on cloud hosting for websites and projects.

italki
Language learning

Bonus credit for lessons with a tutor — language practice online.

OnlineSim
Virtual numbers

Free numbers to receive SMS when signing up for services.

coming soon
eSIM, AI tools & music

Mobile data abroad, AI services and music subscriptions with trials and discounts.

The live set and the rates are in the partner cabinet after sign-up.

Moments when the player is happy

Daily reward

After the login bonus.

Streak

A special gift for 7 or 30 days in a row.

Level or mission

After a completed stage.

Seasonal event

Holiday or seasonal events in the game.

Player returns

A gift for someone who came back after a break.

What it gives your team

Business

  • Income from non-paying playersMonetize those who don’t buy and don’t like ads.
  • No subscription or fixed feesWe pay from results — no actions, no costs.
  • Your own reportingClicks, pending and confirmed actions for every offer — in the partner cabinet.

Monetization & product

  • The reward becomes more valuableA real gift strengthens the motivation to log in every day.
  • Doesn’t get in the wayThe widget appears only after a successful action.
  • Fits your audienceWidget texts, colours and gift categories are set up for you.

Engineering

  • A link from the game to the in-app or external browserNo SDK required.
  • No personal dataOnly the partner tag and an anonymous click ID.
  • Transparent attributionPostbacks and CPA-network APIs, deduplication and an import log if a network has no API.

You control what your customers see

Curated offers only

Verified digital services only. No gambling, loans or questionable categories.

You decide what to show

Switch off any offer in the partner cabinet — it disappears from your widget at once.

Your data stays with you

We don’t receive names, phone numbers or payment details of your customers.

Doesn’t affect your main flow

The widget appears after a successful action — gameplay and in-app purchases don’t change.

Pay only for results

You see every click and the action status: pending → confirmed → paid.

Switch off any time

No long contracts or penalties.

From trigger to launch

01

Pick the moment

A reward, level or streak your audience reacts to.

02

Link and look

The partner tag, browser behaviour after the click and the widget style.

03

Test and report

We check events and statuses before the release.

Launch usually takes 2 business days.

Start earning

Estimate your income at your volume

The estimate is approximate: the actual result depends on geo, traffic quality and offer terms. Rates for every offer are shown in the partner cabinet.

Will open the gifts8,000
Confirmed actions per month160
Your income per month$1,280

Questions

Does every reward need to become a gift?

No. You choose the moments: a daily login reward, a 7-day streak, a completed level, a seasonal event or a returning player. All other rewards stay exactly as they are. Most games start with one or two moments and add more after they see engagement in the partner cabinet.

Doesn’t this break App Store and Google Play rules?

getbonus does not sell in-game goods or currency. The player gets optional offers from third-party services that live outside your game economy, opened in a browser. Placement rules differ by category and region, so we review the scenario with you before launch and adjust wording to store guidelines.

Won’t it replace in-app purchases or ad revenue?

No. Gifts are real digital services — trials, discounts and credits — not game currency, so they do not compete with IAP. They also run alongside rewarded video and banners. The difference is that a gift appears at a moment of joy rather than interrupting play, so it does not hurt reviews or retention.

How is reporting protected?

Every event is tied to unique partner and offer IDs, and you see only your own clicks, pending and confirmed actions and payouts. Statuses come from the advertiser or CPA network, so the numbers in the cabinet match what the network confirms.

How do we integrate gifts into a mobile game?

Open the getbonus gift page in a WebView or the system browser from your reward screen, passing your partner ID. No SDK and no app update with native code is required — a button with a link is enough. Integration usually takes about two business days.

Which players earn us money?

Any player who activates a partner service — including the majority who never make in-app purchases. That is the main point: gifts monetize non-paying players without ads that interrupt the game. You earn per confirmed action, such as a paid subscription or first payment on the partner service.

Can we target gifts by the player’s country?

Yes, automatically. Offers unavailable in the player’s region are hidden, so a global game shows each player only gifts they can activate. The partner cabinet breaks results down by country to help you choose where gifts work best.

Is this suitable for kids’ apps?

Only after an individual review. Many partner services require users to be adults, and children’s apps have stricter store and privacy rules. Tell us about your audience and age rating, and we will check which scenarios are allowed before suggesting an integration.

How much does the connection cost?

Connecting getbonus is free: no setup fee, no subscription and no commission on your own sales. We earn together with you from the advertiser’s payout for confirmed actions, split under a revenue share that is fixed before launch. If users do not activate gifts, you pay nothing and lose nothing.

Why are there few confirmed actions at first?

Advertisers and CPA networks confirm actions with a delay — from a few days to several weeks, depending on the offer: a subscription may wait for the refund period to end. The partner cabinet shows clicks, pending and confirmed actions separately, so you can see the pipeline long before payouts arrive.

Let’s find the moment for a gift in your game

Tell us about the genre, audience and reward system — we’ll suggest a scenario and connect you in 2 days.

Start earning