Ads hurt retention
Interstitial and video ads are a frequent reason for bad reviews.
After the daily reward or a completed level the player spins the wheel and takes gifts from real services. You get a payout for every confirmed action — on top of ads and in-app purchases.A real gift with the reward — income on top of ads and IAP.
Classic monetization annoys players, while moments of joy — rewards, levels, streaks — bring no income.
Interstitial and video ads are a frequent reason for bad reviews.
Only a small share of players make in-app purchases; the rest bring no income.
The player is happy, but you earn nothing from it.
Gift categories your users get. The set depends on the customer’s country — we pick it together before launch.
Discounts on VPN subscriptions for safe access to services from any country.
A discount on an ad blocker that also protects against trackers on every device.
A discount or starting credit on cloud hosting for websites and projects.
Bonus credit for lessons with a tutor — language practice online.
Free numbers to receive SMS when signing up for services.
Mobile data abroad, AI services and music subscriptions with trials and discounts.
The live set and the rates are in the partner cabinet after sign-up.
After the login bonus.
A special gift for 7 or 30 days in a row.
After a completed stage.
Holiday or seasonal events in the game.
A gift for someone who came back after a break.
Verified digital services only. No gambling, loans or questionable categories.
Switch off any offer in the partner cabinet — it disappears from your widget at once.
We don’t receive names, phone numbers or payment details of your customers.
The widget appears after a successful action — gameplay and in-app purchases don’t change.
You see every click and the action status: pending → confirmed → paid.
No long contracts or penalties.
A reward, level or streak your audience reacts to.
The partner tag, browser behaviour after the click and the widget style.
We check events and statuses before the release.
Launch usually takes 2 business days.
Start earningThe estimate is approximate: the actual result depends on geo, traffic quality and offer terms. Rates for every offer are shown in the partner cabinet.
No. You choose the moments: a daily login reward, a 7-day streak, a completed level, a seasonal event or a returning player. All other rewards stay exactly as they are. Most games start with one or two moments and add more after they see engagement in the partner cabinet.
getbonus does not sell in-game goods or currency. The player gets optional offers from third-party services that live outside your game economy, opened in a browser. Placement rules differ by category and region, so we review the scenario with you before launch and adjust wording to store guidelines.
No. Gifts are real digital services — trials, discounts and credits — not game currency, so they do not compete with IAP. They also run alongside rewarded video and banners. The difference is that a gift appears at a moment of joy rather than interrupting play, so it does not hurt reviews or retention.
Every event is tied to unique partner and offer IDs, and you see only your own clicks, pending and confirmed actions and payouts. Statuses come from the advertiser or CPA network, so the numbers in the cabinet match what the network confirms.
Open the getbonus gift page in a WebView or the system browser from your reward screen, passing your partner ID. No SDK and no app update with native code is required — a button with a link is enough. Integration usually takes about two business days.
Any player who activates a partner service — including the majority who never make in-app purchases. That is the main point: gifts monetize non-paying players without ads that interrupt the game. You earn per confirmed action, such as a paid subscription or first payment on the partner service.
Yes, automatically. Offers unavailable in the player’s region are hidden, so a global game shows each player only gifts they can activate. The partner cabinet breaks results down by country to help you choose where gifts work best.
Only after an individual review. Many partner services require users to be adults, and children’s apps have stricter store and privacy rules. Tell us about your audience and age rating, and we will check which scenarios are allowed before suggesting an integration.
Connecting getbonus is free: no setup fee, no subscription and no commission on your own sales. We earn together with you from the advertiser’s payout for confirmed actions, split under a revenue share that is fixed before launch. If users do not activate gifts, you pay nothing and lose nothing.
Advertisers and CPA networks confirm actions with a delay — from a few days to several weeks, depending on the offer: a subscription may wait for the refund period to end. The partner cabinet shows clicks, pending and confirmed actions separately, so you can see the pipeline long before payouts arrive.
Tell us about the genre, audience and reward system — we’ll suggest a scenario and connect you in 2 days.
Start earning